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Steampunk superheros in Victorian-era New York!
The Society of Paragons is gone--destroyed from within by traitors and enemies. With the death of The Industrialist and the rebirth the Iron-Clad as a monstrous half-human creature known as "The Shell," Lord Eschaton now has almost everything he needs to cover the world in fortified smoke and rebuild it in his image--everything except for the mechanical heart of the Automaton.
The device is nearer than he knows. Just across the East River, hiding in a Brooklyn junkyard, Sarah Stanton is trying to come to restore the mechanical man to life. But before she can rebuild her friend, she must first discover the indomitable power of her own heart and save herself. Only then will she be able to forge a ragtag group of repentant villains, damaged Paragons, and love-mad geniuses into the team of heroes known as "The Society of Steam."
From the Trade Paperback edition.
- Sales Rank: #804525 in eBooks
- Published on: 2013-01-08
- Released on: 2013-01-08
- Format: Kindle eBook
Review
Praise for The Society of Steam:
"Written with the sort of breathless, excited narration you'd expect from a Victorian adventure novel. . . . A damn fun read."
- io9
"The Falling Machine is quite simply the coolest steampunk superhero book I've ever read. . . . Imagine if Gangs of New York had been directed by Jules Verne, instead of Martin Scorsese, [and] you're probably not too far off."
- Portland Book Review
"If Stan Lee had lived in the 1880s, this is the book he would have written-steampunk superheroes."
- Clay and Susan Griffith, authors of the Vampire Empire trilogy
"After the breathless beginning, the book keeps moving fast and furious, and it delivers. . . . Highly recommended for any steampunk lover."
- Fantasy Book Critic
About the Author
Andrew Mayer currently lives high atop Potrero Hill in San Francisco, California. He often stares out across the city and wonders just how it is that no matter how far he goes he always ends up back here.
When he isn't dreaming up new worlds of his own, he works as a Digital Media Strategist, helping people to create and recreate their own interactive realities.
Most helpful customer reviews
2 of 2 people found the following review helpful.
exciting Steampunk Victorian fantasy
By A Customer
In New York, the assassination of Sir Dennis Darby on the Brooklyn Bridge by the Automaton devastated the Society of Paragons. Sir Dennis served as the groups' social compass; without his ethical leadership, the Society collapses as individuals chose self-interests over the good of the group.
Former member Sarah "the Adventuress" Stanton possesses the steel clockwork heart of her killing friend the Automaton; having hidden the mechanical beater in an obscure Brooklyn junkyard. Craving to gain favorite status from Sarah though he knows her heart is filled with revenge for the deaths of her father and mentor, Emilio vows to reconstruct the Automaton over the objection of his angry victimized sister Viola. Also needing the steel heart to complete his plans to industrialize the world under a thick blanket of smog is Lord Eschaton. His plans near fruition with the creation out of death of the Shell and the capture of Nathaniel, Eschaton must prevent the Adventuress from thwarting his scheme; while she must find a way to bring back together the Society of Paragons enhanced by reformed supervillains and still crazy mad scientists to forge the Society of Steam dream team to stop her adversary from achieving his world domination objective.
The third Society of Steam Steampunk Victorian fantasy (see Hearts of Smoke and Steam, and The Falling Machine) is an exciting tale as the frustrated beleaguered heroine wonders if she made a poor decision when she left high society to join the Paragons with vengeance now filling her heart. Readers will appreciate this entry as Fortified Steam serves as the technological base for a fast-paced alternative nineteenth century New York thriller.
Harriet Klausner
2 of 2 people found the following review helpful.
Thrilling Third
By Reader
I've enjoyed the heck out of this series. Love the world, love the characters, always eager to read what happens next. I especially like that the women aren't just cardboard cutouts for the men to save or betray and then save. Men usually don't write women well, but Mayer handles the job skillfully. Nice.
0 of 0 people found the following review helpful.
Does the Pressure get to them?
By Anthony R. Cardno
I really did enjoy this final installment of Mayer's "Society of Steam" trilogy. But I didn't enjoy it as much as the previous installments.
The negatives first: to me, this story felt far more disjointed than the previous editions. In part, I'm sure this is due to the expanded size of the cast and more points-of-view to be represented, but it feels like Mayer handled the transitions much smoother in HEARTS OF SMOKE AND STEAM. I noticed this disjointed feeling especially in the second half of the book, where we shift a great deal not just in point-of-view but also in time; cliffhangers from one chapter are not resolved in the next but rather several chapters later after long periods of character-time have passed. This is a classic comic-book device and I don't begrudge Mayer using it, but there were a couple of times where the timing of events doesn't seem to line up when you go back and track the characters through these mini-flashbacks. I also don't remember Mayer using the device quite so heavily in previous books.
I also felt like there was a heavy reliance on the insanity of Lord Eschathon as a plot device. Again, a classic comic book trope, and Mayer usually plays with these tropes capably. And again the problem crops up only in the second half of the book: Eschathon's insanity feels too conveniently escalated for not-very-clearly-explained reasons in the context of the events of the story (unless I missed something other than the off-hand assumption that his earlier injuries and fortified smoke inhalation led directly to his growing insanity; if that was the only explanation, then I think I wanted a bit more detail from someone's POV as to why one led to the other). Again, I feel like Mayer made a stronger and more character-centric case for Eschaton's insanity in book two.
Now, the positives: Sarah Stanton is still a wonderfully strong character. Yes, she's at a low-point at this point in the story, but she climbs back up very well once it becomes necessary. Just like Tony Stark's original battle with alcoholism in the comic books of the 80's, we needed to see Sarah at her lowest to clearly see her through to the woman we've known she could be. Nathaniel's journey throughout the book made me feel more positively towards him than I had in either of the previous books. Both the background revelations and character growth for Anubis were welcome and really well paced out for maximum effect. I would have welcomed a bit more background detail for Emilio and Viola (building on what we got in book two) but I was happier that we got to see character progression for both of them (and rather heart-breaking progression, at that). And what really impresses me is the attention to character arcs for the secondary characters. Jenny and Grusser in particular get some strong moments in the story, and several of the secondary villains, like Jack Knife and The White Knight, get almost as much detail provided as the main characters get. (Not that it makes The White Knight any more likeable, mind you, but at least it puts his behavior in some kind of context.)
While this is my least favorite book in the trilogy, I can honestly say I'd follow Andrew Mayer back to this world in a heart-beat. Whether he chooses to move forward with the Society of Steam or move backward to tell earlier stories of The Society of Paragons (in particular, I'd love to see some adventures of Sir Dennis Darby and The Sleuth), I'll be along for the ride.
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