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The Horns of Ruin, by Tim Akers
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Eva Forge is the last paladin of a dead god. Morgan, god of battle and champion of the Fraterdom, was assassinated by his jealous brother, Amon. Over time, the Cult of Morgan has been surpassed by other gods, his blessings ignored in favor of brighter technologies and more mechanical miracles. Eva was the last child dedicated to the Cult of Morgan, forsaken by her parents and forgotten by her family. Now she watches as her new family, her Cult, crumbles all around her.
When a series of kidnappings and murders makes it clear that someone is trying to hasten the death of the Cult of Morgan, Eva must seek out unexpected allies and unwelcome answers in the city of Ash. But will she be able to save the city from a growing conspiracy, one that reaches back to her childhood, even back to the murder of her god?
- Sales Rank: #1332354 in eBooks
- Published on: 2010-11-30
- Released on: 2010-11-30
- Format: Kindle eBook
From Publishers Weekly
Akers (Heart of Veridon) creates a complex steampunk world in which rival brothers Morgan, Alexander, and Amon are revered as gods. The last of Morgan's Paladins, Eva Forge, is tasked with providing security for Barnabas, the Fratriarch of the Cult of Morgan, just as a plot is set in motion--ostensibly by the remnants of the Cult of Amon--to destroy the Morganites. As she travels from the monorails above the city of Ash to the hidden underground lairs of the remaining Amonites, Forge is forced to face her preconceptions and question her training and her understanding of the world in which she lives. Ash is a vibrant city, and the cults of the three brothers have a relationship as ambivalent and complicated as the relationship among any actual siblings. (Nov.) (c)
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Most helpful customer reviews
9 of 9 people found the following review helpful.
Fast Paced Swords & Science
By The Mad Hatter
Eva Forge is the last Paladin of the God of War Morgan. The problem is he is long dead from his brother's hands Amon. This leaves only the last brother immortal Alexander as the last living god in charge of the city of Ash and its surrounding areas. As Paladin Eva is entrusted with the security and protection of the Cult of Morgan and its followers. Not an easy thing for just one person, but with sword and magicked gun she soldiers on with loose lips and a hothead attitude. While on a mission to take the leader of her order somewhere and back some craziness with zombies of a sort goes down and she must track down one of her own.
The Horns of Ruin is very different tonally from Heart of Veridon so don't expect more of the same. It has an almost animalistic and visceral feel with loads of fights and colorful language that may be more at home in a Fantasy novel. Eva Forge is one tough lady who doesn't have much of a feminine side, but that is what you get when you train a person from childhood how to kill. I was immediately taken in by Eva's brusque disposition, which is best shown in her dialogue where she verbally combats people just as much as physically. Yet outside of Eva most characters aren't given much depth or detail that would connect you better with them.
The system of magic is based off of chanting and belief of past events, which was a nice way of mixing religion and magic given the nature of their gods. There is sometimes an over abundance of the chanting magic as Eva stretches herself to keep going. The Horns of Ruin often blends magic and science that comes off very blurred at times, which made my mind want to rebel not knowing which aspect was intended. Finally I just decided to go with it and not try to read too much into how something in particular was possible. The followers of Amon's abilities are particularly intriguing being that have a mastery over technology, but can also affect power through chanting including an impressive unmaking type spell. There are some Steampunk elements to be sure such as some jet packs and monorails, but this feels like a post Steampunk world with a healthy dash of magic and gods thrown in.
You'd be hard pressed to name a faster paced book. Akers barely gives you time to contemplate all the happenings as Eva bounces from one fight to the next. The relationships between the brother/gods are left very vague for quite a longtime, but as pieces are unfurled a new mystery takes shape. I particularly enjoyed the way Akers handles his gods and how their powers originate and the deep history that is alluded to.
If anything I'd call The Horns of Ruin Swords & Science. Fans of hack and slash Fantasy just may have found the steampunky read they've been looking for. The Horns of Ruin is an energetic rollercoaster ride in a well accentuated world that needs to be further explored. The ending while satisfying does leave much left open. There has been no word yet on another Eva Forge book, but the second Jacob Burn book Dead of Veridon is schedule for June 2011 from Solaris.
7 of 7 people found the following review helpful.
Would you like some Steampunk with your Fantasy?
By D. Jackson
Tim Akers creates the world of a dead city seething with life in The Horns of Ruin. The story begins as Eva Forge, the last paladin of the dead god Morgan, escorts the leader of her cult to an appointment which marks the beginning of a quest to fulfill her oath to defend her Order against those who would destroy the last remnants of the dead warrior god's servants. Her quest leads her through the world of Ash, a world of magic and engineering that fuses steampunk and fantasy. And through this realm Eva is hacking, slashing, dodging, and creating a ruckus that would make her god proud.
It is the ruckus Eva creates that evinces she is by far the most fully developed character. The story is told through her eyes and her perspective creates a very believable bias of the world, even if that bias starts to wear thin after a time. She is the stereotypical headstrong sword-leading-the-way warrior - which works for a while but can become tiresome when character development fails to occur. This blade first perception helps provide great focus on the battle scenes and descriptions of warrior mentality but Eva does not show an evolving humanity when interacting with the main supporting characters. The supporting characters suffer from the same flaw to an even greater extent. It seems as if they were pulled out of a bag labeled "Stereotypes" and woven into the story to provide a vessel to contain the theme of the book.
It was the theme which made the book worthwhile. The depictions of battle that fill the book are entertaining and provide great imagery but the meat of the book is the history of the three brothers who became gods and the scions (such as Eva) of those gods. The scions get their magic from the gods as best explained by Barnabas, the Elder of the House of Morgan, when correcting Eva about how her armor works [Eva said the symbol of the armor was the armor]:
"The idea of the armor, you mean. The soul of the armor," he corrected. "We draw on the noetic power of Morgan's armor, and it protects us. We draw on the noetic power of his strength, the greatness of his deeds, the collective memory of his courage."
And there lies the focus of the book. Akers describes himself as the only son of a theologian and that is where his strength lies. The theogony of the three brothers and the world they created is the essence of the story. The political intrigue and fights Eva encounters help to enhance the understanding of the city of Ash and the code of the warrior to which she is bound.
I highly recommend this book to anyone who finds new worlds, new mythologies, and new magics intriguing. It is also a good read for plot hounds but those who cherish character development may be left wanting more.
5 of 5 people found the following review helpful.
One of the best steampunk adventures I've read this year
By Mrs. Baumann
Plot Summary: Eva Forge is the last paladin - a holy warrior - for the Cult of Morgan. Their god has been dead for centuries and their numbers are dwindling, so when an assassin squad of mechanical men attacks the Fratriarch, it's clear that someone wants to hasten the cult's slow death. After their leader is captured, Eva begins kicking down doors all over the floating city of Ash in her search, and she's rather startled to find that former enemies were really friends, and vice versa. The odds are against her, but Eva is fully prepared to go out in a blaze of battle glory, as long as she can gut the right people along the way.
Eva Forge is the most glorious, meat-head heroine I've ever had the pleasure of reading. She is a single-minded warrior who believes in shooting first, and asking questions later, and she frequently reminded me of a female Dirty Harry. Eva leaves a trail of bodies and destruction in her wake, but her intentions are honorable and unshakable, and her impatience for people who would talk, discuss, and negotiate a thing to death is rather funny. Pretty much anytime she opened her mouth I was completely entertained, and smiling and sniggering at her sledgehammer delivery. I sincerely hope there will be more books about Eva, because I would follow her anywhere.
The mythology in The Horns of Ruin is meaty, but not so sophisticated that it will frustrate the reader. It does make for a great mystery though, and the truth behind the attacks on Eva's cult is exciting to unravel. The floating city of Ash is a fabulous setting with cobblestone streets and high tech monorails. It's a perfect blend of fantasy and steampunk, and it struck me as a wholly original concept. It grabbed me within the first handful of pages, and never let go. The Horns of Ruin is a swashbuckling adventure, overbrimming with sword fights, gun fights, magical incantations, and creepy mechanical assassins. It's about an honor-bound warrior who has become obsolete, but she's too damn stubborn to retire in peace. I loved it.
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